![]() ![]() There is no point in fighting them at this stage - no one will let you explore the environment at your own pace.ĭahl himself is in the Life Support department, and more specifically, in the oxygen flow control room. Repair II and III increase efficiency with suit patch kits.Operator corpses from saves made on previous builds will no longer cause performance issues.Approaching areas with Coral should no longer cause the client to stutter and eventually freeze.The light on top of a turret will no longer become detached when the player jumps and glides while holding it.Opening the TranScribe will no longer disrupt FoV settings.Various combat tweaks/fixes for mimics.Loading a save from a previous version of the game will no longer remove all quests and inventory, or break the HUD.Extra items gained through passive neuromods, such as organs and tumors from Necropsy or spare parts through Dismantle, will now properly stack in the player's inventory automatically.Fixed crash when mimicking bass guitar in the Yellow Tulip.Player can no longer become blocked from rebooting Power Plant for the "Reboot" mission after killing the Technopath in Life Support.Fixes to address screen-tearing/stuttering.Unter anderem sollen Absturzursachen beseitigt werden und PS4-Spieler dürfte freuen, dass man sich damit dem Tearing und den Rucklern annimmt.ĭie kompletten Patch Notes lest ihr nachfolgend: #Prey treasure hunt update update#īethesda hat das neue Update 1.05 für Prey veröffentlicht.ĭamit kümmert man sich um allerlei technische Probleme, Bugs und Fehler.From now on, just take it for granted that each next location will be littered with enemies: both Dahl's combat robots and typhons. Reduced suit damage from enemies on easy and normal difficulty. Increased wrench range and strength of melee aim assist.Wrench now always staggers mimics (interrupts attacks). Mimics stand further back to prevent players having to look down too much. Stun Gun now tells the player when a target is out of its effective range.Weapons will display a "Weapon Offline" when disabled by EMP. Hepatocytic Amp S-m186 chipset now properly only removes the negative effects of the "Drunk" debuff.Player will now spawn in the correct location when traveling from Shuttle Bay to other locations.Fixed rare crash when level transitioning to Life Support.Reployers no longer lose collision when recycling them, and then loading a save where they were present.Player can no longer bypass ceiling collision by mantling GLOO.Danielle now voices the correct response to the player's actions with the Cook during the endgame sequence.The fabricated coral detector chipset and the quest-given chipset now both function correctly to scan the coral when installed.Fix for rare freeze/crash when in combat with Phantoms.The Luther Glass quest will no longer incorrectly complete and fail after the player has already completed the quest in Trauma Center.Lights are no longer sometimes incorrectly 'on' when the player enters the Cargo Bay for the first time.Igwe will no longer be found in Cargo Bay when the 'meet January' call is triggered. ![]() The nightmare in the Arboretum is now able to get into the greenhouse and use ranged attacks on the player from the doorway.Treasure Hunt now lists an objective and marker to return to Abigail's workstation once all the maps are investigated.Mimic's wall jump attack animation is cancelled if they are stunned. ![]()
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